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9 Y D( E2 V- ]Part I: Create and Design Artificially Intelligent Game Characters with Advanced Animation Systems
$ B- j j3 s- e3 e, f! b$ ^0 yCreated by Game Institute Inc.
* V0 P" l5 ]" _; ELast updated 5/2018' I6 W0 g( O& [: a& ]
English; [+ T f ^/ @# n
What Will I Learn?/ l' t' v5 Z( \
Develop a robust and extensible artificial intelligence system that syncs with characters¡¯ animations
) }% t( v5 q0 J6 uUse state machine behaviors and animation curves to drive game logic
+ [$ K$ j1 u( R6 k# KDesign smart NPCs (non-player characters) that interact with their world in realistic ways
, x# r7 q& W; N6 A& LUnderstand fundamental game AI concepts like envionement navigation, pathfinding, A*, state machines, animation state machines, etc.
+ M2 w% Y, {: R- C1 uImport and animate multiple characters in less time with animation re-targeting
3 E: k6 I! ~- XUse ragdoll physics to support body part specific damage along with more realistic death animations (and re-animations)
# m) P- |2 P4 K! w( i/ i* WImplement screen effects that indicate player damage during attacks( E6 H x( k& T; e6 i# j! r
Identify and prepare assets, models, and animations for your game# M& U$ p' W# c# f" ]
Learn how to use Unity¡¯s Mecanim system in conjunction with root motion animation and navigation mesh based pathfinding.- N+ A! L) U y
Curriculum For This Course8 }+ [ g& H# a, }
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